Magic weapons
Open any item for its card, or queue several and print them together for your players. A marks attunement.
Item card sheetUncommon 2
- Javelin of LightningWeaponU
- Trident of Fish CommandWeaponAU
Uncommon (+1), rare (+2), or very rare (+3) 1
- Weapon, +1, +2, or +3WeaponU/R/VR
Rare 12
- Berserker AxeWeaponAR
- Dagger of VenomWeaponR
- Dragon SlayerWeaponR
- Flame TongueWeaponAR
- Giant SlayerWeaponR
- Mace of DisruptionWeaponAR
- Mace of SmitingWeaponR
- Mace of TerrorWeaponAR
- Sun BladeWeaponAR
- Sword of Life StealingWeaponAR
- Sword of WoundingWeaponAR
- Vicious WeaponWeaponR
Very rare 8
- Arrow of SlayingWeaponVR
- Dancing SwordWeaponAVR
- Dwarven ThrowerWeaponAVR
- Frost BrandWeaponAVR
- Nine Lives StealerWeaponAVR
- OathbowWeaponAVR
- Scimitar of SpeedWeaponAVR
- Sword of SharpnessWeaponAVR
Legendary 5
- DefenderWeaponAL
- Hammer of ThunderboltsWeaponL
- Holy AvengerWeaponAL
- Luck BladeWeaponAL
- Vorpal SwordWeaponAL
More item lists
Questions
How many magic weapons need attunement?
19 of the 28.