Weapons
Damage and properties for each weapon, then the magic weapons you can hand out as cards.
| Weapon | Damage | Properties | Cost | Weight |
|---|---|---|---|---|
| Simple melee weapons | ||||
| Club | 1d4 bludgeoning | light | 1 sp | 2 lb. |
| Dagger | 1d4 piercing | finesse, light, thrown (range 20/60) | 2 gp | 1 lb. |
| Greatclub | 1d8 bludgeoning | two-handed | 2 sp | 10 lb. |
| Handaxe | 1d6 slashing | light, thrown (range 20/60) | 5 gp | 2 lb. |
| Javelin | 1d6 piercing | thrown (range 30/120) | 5 sp | 2 lb. |
| Light hammer | 1d4 bludgeoning | light, thrown (range 20/60) | 2 gp | 2 lb. |
| Mace | 1d6 bludgeoning | — | 5 gp | 4 lb. |
| Quarterstaff | 1d6 bludgeoning | versatile (1d8) | 2 sp | 4 lb. |
| Sickle | 1d4 slashing | light | 1 gp | 2 lb. |
| Spear | 1d6 piercing | thrown (range 20/60), versatile (1d8) | 1 gp | 3 lb. |
| Simple ranged weapons | ||||
| Crossbow, light | 1d8 piercing | ammunition (range 80/320), loading, two-handed | 25 gp | 5 lb. |
| Dart | 1d4 piercing | finesse, thrown (range 20/60) | 5 cp | 1/4 lb. |
| Shortbow | 1d6 piercing | ammunition (range 80/320), two-handed | 25 gp | 2 lb. |
| Sling | 1d4 bludgeoning | ammunition (range 30/120) | 1 sp | 0 lb. |
| Martial melee weapons | ||||
| Battleaxe | 1d8 slashing | versatile (1d10) | 10 gp | 4 lb. |
| Flail | 1d8 bludgeoning | — | 10 gp | 2 lb. |
| Glaive | 1d10 slashing | heavy, reach, two-handed | 20 gp | 6 lb. |
| Greataxe | 1d12 slashing | heavy, two-handed | 30 gp | 7 lb. |
| Greatsword | 2d6 slashing | heavy, two-handed | 50 gp | 6 lb. |
| Halberd | 1d10 slashing | heavy, reach, two-handed | 20 gp | 6 lb. |
| Lance | 1d12 piercing | reach, special | 10 gp | 6 lb. |
| Longsword | 1d8 slashing | versatile (1d10) | 15 gp | 3 lb. |
| Maul | 2d6 bludgeoning | heavy, two-handed | 10 gp | 10 lb. |
| Morningstar | 1d8 piercing | — | 15 gp | 4 lb. |
| Pike | 1d10 piercing | heavy, reach, two-handed | 5 gp | 18 lb. |
| Rapier | 1d8 piercing | finesse | 25 gp | 2 lb. |
| Scimitar | 1d6 slashing | finesse, light | 25 gp | 3 lb. |
| Shortsword | 1d6 piercing | finesse, light | 10 gp | 2 lb. |
| Trident | 1d6 piercing | thrown (range 20/60), versatile (1d8) | 5 gp | 4 lb. |
| War pick | 1d8 piercing | — | 5 gp | 2 lb. |
| Warhammer | 1d8 bludgeoning | versatile (1d10) | 15 gp | 2 lb. |
| Whip | 1d4 slashing | finesse, reach | 2 gp | 3 lb. |
| Martial ranged weapons | ||||
| Blowgun | 1 piercing | ammunition (range 25/100), loading | 10 gp | 1 lb. |
| Crossbow, hand | 1d6 piercing | ammunition (range 30/120), light, loading | 75 gp | 3 lb. |
| Crossbow, heavy | 1d10 piercing | ammunition (range 100/400), heavy, loading, two-handed | 50 gp | 18 lb. |
| Longbow | 1d8 piercing | ammunition (range 150/600), heavy, two-handed | 50 gp | 2 lb. |
| Net | 0 | special, thrown (range 5/15) | 1 gp | 3 lb. |
Magic weapons
- Javelin of LightningWeaponU
- Trident of Fish CommandWeaponAU
- Weapon, +1, +2, or +3WeaponU/R/VR
- Berserker AxeWeaponAR
- Dagger of VenomWeaponR
- Dragon SlayerWeaponR
- Flame TongueWeaponAR
- Giant SlayerWeaponR
- Mace of DisruptionWeaponAR
- Mace of SmitingWeaponR
- Mace of TerrorWeaponAR
- Sun BladeWeaponAR
- Sword of Life StealingWeaponAR
- Sword of WoundingWeaponAR
- Vicious WeaponWeaponR
- Arrow of SlayingWeaponVR
- Dancing SwordWeaponAVR
- Dwarven ThrowerWeaponAVR
- Frost BrandWeaponAVR
- Nine Lives StealerWeaponAVR
- OathbowWeaponAVR
- Scimitar of SpeedWeaponAVR
- Sword of SharpnessWeaponAVR
- DefenderWeaponAL
- Hammer of ThunderboltsWeaponL
- Holy AvengerWeaponAL
- Luck BladeWeaponAL
- Vorpal SwordWeaponAL
Questions
Which weapons have finesse?
dagger, dart, rapier, scimitar, shortsword, whip. A finesse weapon can use Strength or Dexterity for attack and damage.
What is the difference between simple and martial weapons?
Most characters are proficient with simple weapons; martial weapons need proficiency from your class, such as fighters, paladins, rangers and barbarians.