5e Cards
Challenge 13: 13

Adult Brass Dragon

Huge dragon, chaotic good

Armor Class
18 (natural armor)
Hit Points
172 (15d12+75)
Speed
40 ft., burrow 40 ft., fly 80 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws
Dex +5, Con +10, Wis +6, Cha +8
Skills
History +7, Perception +11, Persuasion +8, Stealth +5
Damage Immunities
fire
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages
Common, Draconic
Challenge
13 (10,000 XP)
Proficiency Bonus
+5

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

**Fire Breath.** The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

**Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

How many for your party

Copies of the adult brass dragon (10,000 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Adult Brass Dragon for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 10——12–20
Level 11——12–20
Level 12—1—2–20
Level 13—1—2–20
Level 14—1—2–20
Level 171—23–20

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Questions

What CR is the Adult Brass Dragon?

The Adult Brass Dragon is challenge 13, worth 10,000 XP, with a proficiency bonus of +5.

How many hit points does the Adult Brass Dragon have?

172 hit points (15d12+75), with AC 18 from natural armor.

How many should I use against four 10th-level characters?

Against four level 10 characters, 1 is hard by the encounter XP budget.