5e Cards
Challenge 1: 1

Dire Wolf

Large beast, unaligned

Armor Class
14 (natural armor)
Hit Points
37 (5d10+10)
Speed
50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (−4)
WIS
12 (+1)
CHA
7 (−2)
Skills
Perception +3, Stealth +4
Senses
passive Perception 13
Languages
—
Challenge
1 (200 XP)
Proficiency Bonus
+2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

How many for your party

Copies of the dire wolf (200 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Dire Wolf for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 1—1—2–20
Level 21—23–20
Level 3—234–20
Level 42345–20
Level 53–45–67–89–20
Level 63–56–78–1011–20

In these lists

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Questions

What CR is the Dire Wolf?

The Dire Wolf is challenge 1, worth 200 XP, with a proficiency bonus of +2.

How many hit points does the Dire Wolf have?

37 hit points (5d10+10), with AC 14 from natural armor.

How many should I use against four 1st-level characters?

Against four level 1 characters, 1 is medium by the encounter XP budget.