5e Cards
Challenge 8: 8

Hezrou

Large fiend (demon), chaotic evil

Armor Class
16 (natural armor)
Hit Points
136 (13d10+65)
Speed
30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
5 (−3)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws
Str +7, Con +8, Wis +4
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Abyssal, telepathy 120 ft.
Challenge
8 (3,900 XP)
Proficiency Bonus
+3

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Variant: Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.

A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

How many for your party

Copies of the hezrou (3,900 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Hezrou for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 5——12–20
Level 6——12–20
Level 7—1—2–20
Level 8—1—2–20
Level 111—23–20
Level 12—2—3–20

In these lists

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Questions

What CR is the Hezrou?

The Hezrou is challenge 8, worth 3,900 XP, with a proficiency bonus of +3.

How many hit points does the Hezrou have?

136 hit points (13d10+65), with AC 16 from natural armor.

How many should I use against four 5th-level characters?

Against four level 5 characters, 1 is hard by the encounter XP budget.