5e Cards
Challenge 2: 2

Merrow

Large monstrosity, chaotic evil

Armor Class
13 (natural armor)
Hit Points
45 (6d10+12)
Speed
10 ft., swim 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
8 (−1)
WIS
10 (+0)
CHA
9 (−1)
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Aquan
Challenge
2 (450 XP)
Proficiency Bonus
+2

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

How many for your party

Copies of the merrow (450 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Merrow for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 2—1—2–20
Level 31—23–20
Level 4—2—3–20
Level 52345–20
Level 6234–67–20
Level 7345–67–20

In these lists

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Questions

What CR is the Merrow?

The Merrow is challenge 2, worth 450 XP, with a proficiency bonus of +2.

How many hit points does the Merrow have?

45 hit points (6d10+12), with AC 13 from natural armor.

How many should I use against four 2nd-level characters?

Against four level 2 characters, 1 is medium by the encounter XP budget.