5e Cards
Challenge 1/2: 1/2

Satyr

Medium fey, chaotic neutral

Armor Class
14 (leather armor)
Hit Points
31 (7d8)
Speed
40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Skills
Perception +2, Performance +6, Stealth +5
Senses
passive Perception 12
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

How many for your party

Copies of the satyr (100 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Satyr for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 11—23–20
Level 22—34–20
Level 323–45–67–20
Level 43–45–678–20
Level 55–78–1011–1415–20
Level 66–910–1112–1415–20

In these lists

Similar fey cards

Questions

What CR is the Satyr?

The Satyr is challenge 1/2, worth 100 XP, with a proficiency bonus of +2.

How many hit points does the Satyr have?

31 hit points (7d8), with AC 14 from leather armor.

How many should I use against four 1st-level characters?

Against four level 1 characters, 2 is hard by the encounter XP budget.