5e Cards
Challenge 7: 7

Shield Guardian

Large construct, unaligned

Armor Class
17 (natural armor)
Hit Points
142 (15d10+60)
Speed
30 ft.
STR
18 (+4)
DEX
8 (−1)
CON
18 (+4)
INT
7 (−2)
WIS
10 (+0)
CHA
3 (−4)
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages
understands commands given in any language but can't speak
Challenge
7 (2,900 XP)
Proficiency Bonus
+3

Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point.

Spell Storing. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

Actions

Multiattack. The guardian makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Shield. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

How many for your party

Copies of the shield guardian (2,900 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Shield Guardian for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 5—1—2–20
Level 6—1—2–20
Level 91—23–20
Level 101—23–20
Level 11—2—3–20
Level 12—234–20

In these lists

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Questions

What CR is the Shield Guardian?

The Shield Guardian is challenge 7, worth 2,900 XP, with a proficiency bonus of +3.

How many hit points does the Shield Guardian have?

142 hit points (15d10+60), with AC 17 from natural armor.

How many should I use against four 5th-level characters?

Against four level 5 characters, 1 is medium by the encounter XP budget.