5e Cards
Challenge 5: 5

Water Elemental

Large elemental, neutral

Armor Class
14 (natural armor)
Hit Points
114 (12d10+48)
Speed
30 ft., swim 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (−3)
WIS
10 (+0)
CHA
8 (−1)
Damage Resistances
acid; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan
Challenge
5 (1,800 XP)
Proficiency Bonus
+3

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm (Recharge 4-6). Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.

The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.

How many for your party

Copies of the water elemental (1,800 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Water Elemental for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 4——12–20
Level 61—23–20
Level 71—23–20
Level 812—3–20
Level 9—2—3–20
Level 10—234–20

In these lists

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Questions

What CR is the Water Elemental?

The Water Elemental is challenge 5, worth 1,800 XP, with a proficiency bonus of +3.

How many hit points does the Water Elemental have?

114 hit points (12d10+48), with AC 14 from natural armor.

How many should I use against four 4th-level characters?

Against four level 4 characters, 1 is hard by the encounter XP budget.