5e Cards
Challenge 1/2: 1/2

Worg

Large monstrosity, neutral evil

Armor Class
13 (natural armor)
Hit Points
26 (4d10+4)
Speed
50 ft.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (−2)
WIS
11 (+0)
CHA
8 (−1)
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Goblin, Worg
Challenge
1/2 (100 XP)
Proficiency Bonus
+2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

About the worg

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

How many for your party

Copies of the worg (100 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Worg for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 11—23–20
Level 22—34–20
Level 323–45–67–20
Level 43–45–678–20
Level 55–78–1011–1415–20
Level 66–910–1112–1415–20

In these lists

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Questions

What CR is the Worg?

The Worg is challenge 1/2, worth 100 XP, with a proficiency bonus of +2.

How many hit points does the Worg have?

26 hit points (4d10+4), with AC 13 from natural armor.

How many should I use against four 1st-level characters?

Against four level 1 characters, 2 is hard by the encounter XP budget.