5e Cards
2nd level: 2

Spike Growth

2nd-level transmutation

Casting Time
1 action
Range
150 feet
Components
V, S, M
Duration
Up to 10 minutes

Material: Seven sharp spines or seven twigs cut peak.

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Druid · Ranger

On these spell lists

Other 2nd-level spells for the same classes

Questions

What level is Spike Growth?

Spike Growth is a 2nd-level transmutation spell.

Which classes can cast Spike Growth?

Druid and Ranger have Spike Growth on their spell list.

Does Spike Growth need concentration?

Yes. Its duration is up to 10 minutes.