5e Cards
Challenge 10: 10

Deva

Medium celestial, lawful good

Armor Class
17 (natural armor)
Hit Points
136 (16d8+64)
Speed
30 ft., fly 90 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws
Wis +9, Cha +9
Skills
Insight +9, Perception +9
Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
darkvision 120 ft., passive Perception 19
Languages
all, telepathy 120 ft.
Challenge
10 (5,900 XP)
Proficiency Bonus
+4

Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

How many for your party

Copies of the deva (5,900 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Deva for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 7——12–20
Level 8——12–20
Level 9—1—2–20
Level 10—1—2–20
Level 121—23–20
Level 131—23–20

In these lists

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Questions

What CR is the Deva?

The Deva is challenge 10, worth 5,900 XP, with a proficiency bonus of +4.

How many hit points does the Deva have?

136 hit points (16d8+64), with AC 17 from natural armor.

How many should I use against four 7th-level characters?

Against four level 7 characters, 1 is hard by the encounter XP budget.