5e Cards
Challenge 1/2: 1/2

Giant Sea Horse

Large beast, unaligned

Armor Class
13 (natural armor)
Hit Points
16 (3d10)
Speed
0 ft., swim 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
2 (−4)
WIS
12 (+1)
CHA
5 (−3)
Senses
passive Perception 11
Languages
—
Challenge
1/2 (100 XP)
Proficiency Bonus
+2

Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

About the giant sea horse

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

How many for your party

Copies of the giant sea horse (100 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Giant Sea Horse for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 11—23–20
Level 22—34–20
Level 323–45–67–20
Level 43–45–678–20
Level 55–78–1011–1415–20
Level 66–910–1112–1415–20

In these lists

Similar beast cards

Questions

What CR is the Giant Sea Horse?

The Giant Sea Horse is challenge 1/2, worth 100 XP, with a proficiency bonus of +2.

How many hit points does the Giant Sea Horse have?

16 hit points (3d10), with AC 13 from natural armor.

How many should I use against four 1st-level characters?

Against four level 1 characters, 2 is hard by the encounter XP budget.