5e Cards
Challenge 0: 0

Jackal

Small beast, unaligned

Armor Class
12
Hit Points
3 (1d6)
Speed
40 ft.
STR
8 (−1)
DEX
15 (+2)
CON
11 (+0)
INT
3 (−4)
WIS
12 (+1)
CHA
6 (−2)
Skills
Perception +3
Senses
passive Perception 13
Languages
—
Challenge
0 (10 XP)
Proficiency Bonus
+2

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

How many for your party

Copies of the jackal (10 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Jackal for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 15–78–1011–1314–20
Level 28–131415–1920
Level 311–1415–20——

In these lists

Similar beast cards

Questions

What CR is the Jackal?

The Jackal is challenge 0, worth 10 XP, with a proficiency bonus of +2.

How many hit points does the Jackal have?

3 hit points (1d6), with AC 12.

How many should I use against four 1st-level characters?

Against four level 1 characters, 8–10 is medium and 11–13 is hard by the encounter XP budget.