5e Cards
Challenge 3: 3

Minotaur

Large monstrosity, chaotic evil

Armor Class
14 (natural armor)
Hit Points
76 (9d10+27)
Speed
40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (−2)
WIS
16 (+3)
CHA
9 (−1)
Skills
Perception +7
Senses
darkvision 60 ft., passive Perception 17
Languages
Abyssal
Challenge
3 (700 XP)
Proficiency Bonus
+2

Charge. If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

How many for your party

Copies of the minotaur (700 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Minotaur for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 2——12–20
Level 3—1—2–20
Level 5—234–20
Level 62—34–20
Level 72345–20
Level 8234–56–20

In these lists

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Questions

What CR is the Minotaur?

The Minotaur is challenge 3, worth 700 XP, with a proficiency bonus of +2.

How many hit points does the Minotaur have?

76 hit points (9d10+27), with AC 14 from natural armor.

How many should I use against four 2nd-level characters?

Against four level 2 characters, 1 is hard by the encounter XP budget.