Winter Wolf
Large monstrosity, neutral evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 75 (10d10+20)
- Speed
- 50 ft.
- STR
- 18 (+4)
- DEX
- 13 (+1)
- CON
- 14 (+2)
- INT
- 7 (−2)
- WIS
- 12 (+1)
- CHA
- 8 (−1)
- Skills
- Perception +5, Stealth +3
- Damage Immunities
- cold
- Senses
- passive Perception 15
- Languages
- Common, Giant, Winter Wolf
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.