5e Cards
Challenge 0: 0

Octopus

Small beast, unaligned

Armor Class
12
Hit Points
3 (1d6)
Speed
5 ft., swim 30 ft.
STR
4 (−3)
DEX
15 (+2)
CON
11 (+0)
INT
3 (−4)
WIS
10 (+0)
CHA
4 (−3)
Skills
Perception +2, Stealth +4
Senses
darkvision 30 ft., passive Perception 12
Languages
—
Challenge
0 (10 XP)
Proficiency Bonus
+2

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

How many for your party

Copies of the octopus (10 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Octopus for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 15–78–1011–1314–20
Level 28–131415–1920
Level 311–1415–20——

In these lists

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Questions

What CR is the Octopus?

The Octopus is challenge 0, worth 10 XP, with a proficiency bonus of +2.

How many hit points does the Octopus have?

3 hit points (1d6), with AC 12.

How many should I use against four 1st-level characters?

Against four level 1 characters, 8–10 is medium and 11–13 is hard by the encounter XP budget.