5e Cards
Challenge 1/4: 1/4

Wolf

Medium beast, unaligned

Armor Class
13 (natural armor)
Hit Points
11 (2d8+2)
Speed
40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (−4)
WIS
12 (+1)
CHA
6 (−2)
Skills
Perception +3, Stealth +4
Senses
passive Perception 13
Languages
—
Challenge
1/4 (50 XP)
Proficiency Bonus
+2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

How many for your party

Copies of the wolf (50 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Wolf for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 12—34–20
Level 234–567–20
Level 33–56–78–1011–20
Level 45–78–1011–1314–20
Level 58–131415–20—
Level 610–1415–1718–20—

In these lists

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Questions

What CR is the Wolf?

The Wolf is challenge 1/4, worth 50 XP, with a proficiency bonus of +2.

How many hit points does the Wolf have?

11 hit points (2d8+2), with AC 13 from natural armor.

How many should I use against four 1st-level characters?

Against four level 1 characters, 3 is hard by the encounter XP budget.