5e Cards
Challenge 1/8: 1/8

Cultist

Medium humanoid (any race), any non-good alignment

Armor Class
12 (leather armor)
Hit Points
9 (2d8)
Speed
30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills
Deception +2, Religion +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

About the cultist

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

How many for your party

Copies of the cultist (25 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Cultist for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 134–567–20
Level 24–67–91011–20
Level 36–910–1112–1516–20
Level 48–131415–1920
Level 514–1920——

In these lists

Similar humanoid cards

Questions

What CR is the Cultist?

The Cultist is challenge 1/8, worth 25 XP, with a proficiency bonus of +2.

How many hit points does the Cultist have?

9 hit points (2d8), with AC 12 from leather armor.

How many should I use against four 1st-level characters?

Against four level 1 characters, 4–5 is medium and 6 is hard by the encounter XP budget.