5e Cards
Challenge 1/8: 1/8

Merfolk

Medium humanoid (merfolk), neutral

Armor Class
11
Hit Points
11 (2d8+2)
Speed
10 ft., swim 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills
Perception +2
Senses
passive Perception 12
Languages
Aquan, Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

How many for your party

Copies of the merfolk (25 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Merfolk for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 134–567–20
Level 24–67–91011–20
Level 36–910–1112–1516–20
Level 48–131415–1920
Level 514–1920——

In these lists

Similar humanoid cards

Questions

What CR is the Merfolk?

The Merfolk is challenge 1/8, worth 25 XP, with a proficiency bonus of +2.

How many hit points does the Merfolk have?

11 hit points (2d8+2), with AC 11.

How many should I use against four 1st-level characters?

Against four level 1 characters, 4–5 is medium and 6 is hard by the encounter XP budget.