5e Cards
Challenge 1: 1

Duergar

Medium humanoid (dwarf), lawful evil

Armor Class
16 (scale mail, shield)
Hit Points
26 (4d8+8)
Speed
25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
9 (−1)
Damage Resistances
poison
Senses
darkvision 120 ft., passive Perception 10
Languages
Dwarvish, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

How many for your party

Copies of the duergar (200 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Duergar for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 1—1—2–20
Level 21—23–20
Level 3—234–20
Level 42345–20
Level 53–45–67–89–20
Level 63–56–78–1011–20

In these lists

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Questions

What CR is the Duergar?

The Duergar is challenge 1, worth 200 XP, with a proficiency bonus of +2.

How many hit points does the Duergar have?

26 hit points (4d8+8), with AC 16 from scale mail, shield.

How many should I use against four 1st-level characters?

Against four level 1 characters, 1 is medium by the encounter XP budget.