5e Cards
Challenge 1/2: 1/2

Orc

Medium humanoid (orc), chaotic evil

Armor Class
13 (hide armor)
Hit Points
15 (2d8+6)
Speed
30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (−2)
WIS
11 (+0)
CHA
10 (+0)
Skills
Intimidation +2
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Orc
Challenge
1/2 (100 XP)
Proficiency Bonus
+2

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

How many for your party

Copies of the orc (100 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Orc for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 11—23–20
Level 22—34–20
Level 323–45–67–20
Level 43–45–678–20
Level 55–78–1011–1415–20
Level 66–910–1112–1415–20

In these lists

Similar humanoid cards

Questions

What CR is the Orc?

The Orc is challenge 1/2, worth 100 XP, with a proficiency bonus of +2.

How many hit points does the Orc have?

15 hit points (2d8+6), with AC 13 from hide armor.

How many should I use against four 1st-level characters?

Against four level 1 characters, 2 is hard by the encounter XP budget.