5e Cards
Challenge 1/2: 1/2

Scout

Medium humanoid (any race), any alignment

Armor Class
13 (leather armor)
Hit Points
16 (3d8+3)
Speed
30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Senses
passive Perception 15
Languages
any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

About the scout

Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

How many for your party

Copies of the scout (100 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Scout for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 11—23–20
Level 22—34–20
Level 323–45–67–20
Level 43–45–678–20
Level 55–78–1011–1415–20
Level 66–910–1112–1415–20

In these lists

Similar humanoid cards

Questions

What CR is the Scout?

The Scout is challenge 1/2, worth 100 XP, with a proficiency bonus of +2.

How many hit points does the Scout have?

16 hit points (3d8+3), with AC 13 from leather armor.

How many should I use against four 1st-level characters?

Against four level 1 characters, 2 is hard by the encounter XP budget.