5e Cards
Challenge 6: 6

Mage

Medium humanoid (any race), any alignment

Armor Class
12 (15 with _mage armor_)
Hit Points
40 (9d8)
Speed
30 ft.
STR
9 (−1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Senses
passive Perception 11
Languages
any four languages
Challenge
6 (2,300 XP)
Proficiency Bonus
+3

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

About the mage

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

How many for your party

Copies of the mage (2,300 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Mage for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 5—1—2–20
Level 81—23–20
Level 91—23–20
Level 10—2—3–20
Level 11—234–20
Level 122—34–20

In these lists

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Questions

What CR is the Mage?

The Mage is challenge 6, worth 2,300 XP, with a proficiency bonus of +3.

How many hit points does the Mage have?

40 hit points (9d8), with AC 12 from 15 with _mage armor_.

How many should I use against four 5th-level characters?

Against four level 5 characters, 1 is medium by the encounter XP budget.