5e Cards
Challenge 3: 3

Werewolf

Medium humanoid (human), chaotic evil

Armor Class
11 (11 in humanoid form, 12 (natural armor) in wolf or hybrid form)
Hit Points
58 (9d8+18)
Speed
30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills
Perception +4
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
passive Perception 14
Languages
Common (can't speak in wolf form)
Challenge
3 (700 XP)
Proficiency Bonus
+2

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

How many for your party

Copies of the werewolf (700 XP each) against a party of four characters of the same level. Build mixed fights in the encounter builder.

Number of Werewolf for each difficulty, party of four
Party levelEasyMediumHardDeadly
Level 2——12–20
Level 3—1—2–20
Level 5—234–20
Level 62—34–20
Level 72345–20
Level 8234–56–20

In these lists

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Questions

What CR is the Werewolf?

The Werewolf is challenge 3, worth 700 XP, with a proficiency bonus of +2.

How many hit points does the Werewolf have?

58 hit points (9d8+18), with AC 11 from 11 in humanoid form, 12 (natural armor) in wolf or hybrid form.

How many should I use against four 2nd-level characters?

Against four level 2 characters, 1 is hard by the encounter XP budget.