Priest
Medium humanoid (any race), any alignment
- Armor Class
- 13 (chain shirt)
- Hit Points
- 27 (5d8+5)
- Speed
- 25 ft.
- STR
- 10 (+0)
- DEX
- 10 (+0)
- CON
- 12 (+1)
- INT
- 13 (+1)
- WIS
- 16 (+3)
- CHA
- 13 (+1)
- Skills
- Medicine +7, Persuasion +3, Religion +5
- Senses
- passive Perception 13
- Languages
- any two languages
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, guiding bolt, sanctuary
- 2nd level (3 slots): lesser restoration, spiritual weapon
- 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.